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SteelSeries Rival 650 Quantum Wireless Gaming Mouse

SteelSeries Rival 650 Quantum Wireless Gaming Mouse

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  • Brand: Steelseries
  • Product Code: SteelSeries Rival 650
  • Availability: Out Of Stock

Description

  • 350 IPS optical sensor
  • 12,000 CPI
  • 256 center of gravity weight
  • 1ms latency, 1000Hz polling.
  • View More Info
Out Of Stock

Specification:

Quick Info
BrandSteelSeries
ModelRival 650
Warranty1 Year
Details
InterfaceUSB and Wireless
Sensor350 IPS optical sensor
Buttons7
Scrolling CapabilityStandard
KeysBlack

Description

SteelSeries Rival 650 Quantum Wireless Gaming Mouse

SteelSeries Rival 650 Quantum Wireless Gaming Mouse is the first true performance wireless gaming mouse. This mouse is build with Quantum Wireless 1ms lossless performance, lightning fast charging capabilities and the most precise gaming sensor ever made.This Rival 650 delivers exceptional charging speed 15-minutes of charging offers above 10 hours of gaming time and never again have to charge in the middle of game.Here used the world’s most advanced sensor system, the TrueMove3+ combines true 1 to 1 tracking with breakthrough state-of-the art lift off distance detection.SteelSeries TrueMove3+ Dual Sensor System, TrueMove 3 Optical Gaming Sensor, Depth Sensing Linear Optical Detection, 100–12000 in 100 CPI Increments, 350+ IPS, on SteelSeries QcK surfaces, 50G acceleration, 0.5–2 mm lift off distance and zero hardware acceleration.The compability of this mouse has Windows, Mac, and Linux OS with SteelSeries Engine 3.12.13, for Windows (7 or newer) and Mac OSX (10.8 or newer) software.This exclusive gaming has 8 RGB Zones, Independently Controlled illumination . This mouse cable length is 2 m / 6.5 ft. height is 27 mm (front), 43 mm (back), 1.1 inches (front), 1.7 inches (back); Width is 62 mm (front), 62 mm (middle), 69 mm (back), 2.4 inches (front), 2.4 inches (middle), 2.7 inches (back) and length is 131 mm / 5.2 inches. This SteelSeries Rival 650 Quantum Wireless Gaming Mouse specific distance on a mousepad results in the same exact distance on screen, without introducing latency, interpolation, or affecting jitter reduction.

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